May 30, 2013

A Purdy Big Gun Part II the other side

Having gotten a decent start on the revolver side of the rokkit launcha, I decided to switch over to the right hand side.  My original intent was another revolver looking gun, but I quickly changed my mind on it.  I kept thinking about a belt fed gun, but realized it would take a lot of belting to make a decent looking strip of rokkits.  Then this idea came to me, set up a tank track and weld catches on for the belting.

The track and rollers are from Imperial Guard Tanks.  Each clip is made from a hanger for a Christmas tree ornament, twisted and turned into a predetermined pattern to hold the rokkits.  3 clips are visible here, I intend to have 12 of these total, 1 for every other track plate.  I will then have to decide on some way to turn the track so the clips will unload their rokkit at the right moment.

 I didn't take any pictures of the launch tube in this build unfortunately, but what will happen is the track will move up the outside, and just after it starts to come down, the rokkit will be laid out into the launch tube and released from the clip, then ignited.  For the delivery engine I chose an electrical piston, it will move half a turn at a time, putting the next rokkit right into place.  The toothpick in the above picture is the piston, with bits of a flamer making an oil chamber in the bottom, and an IG lascannon ripped up to make the engine.
Here is a test fit of the track mechanism before having added the engine.  The back plate is thick card from Hobby Lobby.  The launch tube and carraige assembly are all scraps of plastic tubing I still have, going to need to make an order for more soon.  As soon as I connected everything I realized I started this project upside down, so everything is turned the wrong direction.  An easy enough fix but twisting it changed the appearance I wanted.
Here you can see the complete and cut down track side gun with the launch tubes and carriage assembly.  I added some plating to make it stick out better and look more Orky, now I need to build a base.

May 23, 2013

A Purdy Big Gun

OK onto a new Ork project, the gatlin rokkit launcha.  This will be anti-tank anti-aircraft, and should look amazing, I hope.  WIP photos so far and I will do my best to explain them simply.
 First Picture is the chamber with 6 rokkits loaded and 2 ready to add, plus the spinner and locking plate.
Above is the mounted and locked chamber being test fit by Shaddy.
 Shaddy overlooking the initial test of the chamber with the barrel and exhaust added.
 Chamber dropped and ready for reload, I decided the chamber will be swappable to make reload faster.
 Work engine added, this will run the roller that turns the chamber as well as the reload mechanism.

 Rear view of the engine with belt added, and showing the opening behind the chamber for the exhaust port.
Here's lookin at you.  So there are the pictures of the left hand side.  I will be starting the right side either tonight after I get some sleep or tomorrow after getting home.  It will look similar, but never exact.  I still have not decided if this will be a stationary ground mounted piece, or if it will, or even can be, mounted in the back of a trukk.  That is a decision that can wait until the gun itself is finished.

May 22, 2013

Care and feeding for your new pet zombies

So I now have a mass of zombies and half as many survivors from Wargames Factory.  I also have models from the Zombicide and Last night on Earth board games as well as war game miniatures from Necromunda and Warhammer 40K to use.  I think for the time being I am stocked, but only for the moment.



Now that all my current zombies are assembled it comes down to the slower task of painting.  I have decided that I would like to also incorporate all of my zombies into the categories for Xtreme Zombie Hunter, a fun game that I really wish I could get hold of more copies for.  Grimey Games has been offline for at least a year now and looks to never be returning, which is very sad for me.

I will be dividing the zombies into 4 groups, red yellow orange and green, green and orange will each have one extra zombie.  The colors will be somewhere on the zombies themselves, shirts pants or dresses.  Bikini clad zombie gals will be wearing that color bikini.  I think you get the idea.


Survivors will be painted randomly according to how they are dressed, unless they are player characters where the player will have say in their clothing.  With a base of 30 survivors to paint, this could take a while.  My biggest asset here is I am not painting wargaming miniatures that are all painted the same color for army coherence and uniform appearance.   It is much easier to lose focus and interest when you still have 280 miniatures that need the exact same 4 colors added to them.

You can spot the 5 painted law enforcement officers in the back ground, they will be joined by a Coast Guard officer in a red rain jacket you sometimes see them in.  Before them are 10 miniatures that  Iwill be organizing into bad boys, drifters, and townsfolk.  The numbers of each group will not be carved in stone, and will change as new models are introduced.  Right now there are 12 Townsfolk, 6 drifters and 6 bad boys.

Pictured above are mostly townsfolk.  I originally organized miniatures based on the weapons they carried, bad boys had automatics, townsfolk armed with pistols, shotguns, and melee weapons, and drifters with whatever I wanted to give them.  This will also change as I paint them and decide what role each miniature will play.  It doesn't matter in the larger scope since none of the games designate what group a character should belong to, it just makes it easier on me to store and search for the miniature I want to depict.

My next decision is what to do about terrain.  I really like having terrain available for my games.  The war game terrain I currently have is very outsized for these miniatures, making them all look like children.  I can easy push the heads through my chain link fences, not to mention ever building has a 12 foot ceiling.

In the other games I play and the larger than life miniatures this is not an issue, but these are truer to scale and do not have foot thick biceps on every model.  On the other hand my Orks look scale beside these guys, 9 foot tall brutes that could tear a human apart like ripping towels off a roll.  I'm hoping to get up from sleeping this evening and magical pixies have seen my need for assistance and painted all 91 remaining raw models, I'll keep you informed.

May 13, 2013

COPS Hell Town

So my last post I introduced you to Officer James Gardner.  I forgot to show off the rest of the force.  So here they are, the entire Hell Town Police Department.  Air Marshall turned Detective Cameron Spencer, Officer Tyrone Leon, Los Angeles County Sheriff turned Hell Town Police Chief Gabriel Florence, Officer James Gardner, and Officer James (Jimmy) Ramirez.



 And for your enjoyment, the first 30 zombies that are going to try and break down the walls that divide Hell Town from the outside world, and also keep them from dinner.  I do not have any of them named since they will probably all do recurring roles on the set.


May 12, 2013

Followers of the Dead

I am an avid zombie fan.  I watch movies, play games, read books, and assemble miniatures devoted to the rotting dead.  Tonight was no different.  I have been playing Dead Island part of the night.  I took a break to watch Shaun of the Dead while I worked on character sheets for All Flesh Must Be Eaten, a role playing game where you try to survive in a zombie filled world.

Last weekend I assembled 30 male zombies, this weekend I am working on 36 female ones and developing 29 male survivors and one young female with pigtails that didn't turn out as good as I hoped she would.  I have begun working on the survivors as well, but my intention is not to assemble them all immediately.

As for survivores I am going to wait as the game develops and see who I will need next.  First I will need my players, unfortunately for the girls, I will have to make do with the females from Zombicide and Last Night on Earth for now.  These miniatures are fairly close in size to those from Wargames Factory.  For the men, I have the male survivors box from Wargames Factory in front of me and am assembling those I need right now.

I am currently working on the earliest survivors my players will meet, the police.  I have a Sheriff and three officers, two are going to be in black and the third in blue.  I also have a squad car and a suburban, each redecorated a little too early.  I intend to have the survivors of LA rename part of it Hell Town, and have painted the vehicles to show this, not thinking that my players are starting day 1.  I have the blue shirt officer, now known as Officer James Gardner, painted and ready to play.

 
Officer Gardner has been with the force for only 2 years.   He is a native of Los Angeles and decided early in life he wanted to be a Police Officer.  He isn't sure why he was spared while his wife and daughter died, but he has made it his mission to protect survivors from the menace.  He has named his squad car Daisy, in memory of his little girl.

May 06, 2013

Getting back on the internets

Between work issues, personal issues, and just plain life issues last month hit me hard, and I am still shocked and pained by parts of it.  For work issues I can now admit that I found myself overwhelmed.  I found myself getting further and further behind because I could not focus.  My mind wandered on all sorts of issues at work and away.

The worst of the issues with work last month came on April 18th, when one of my managers, and one of the few people I considered a friend and mentor, passed away.  He had only found out he was sick less than 2 months before, but the cancer was at a stage where there wasn't much that could be done about it.

It has been over 2 weeks, and even as I types this I find it hard to hold back tears.  It is funny to say though, that this drove me nearly as much as it bothered me.  I have taken the reins once more on projects I let slip aside because of lack of time, patience, and my overwhelming desire to micromanage everything else I oversee, and have brought myself and my workload out of the slump we found ourselves in.

The personal side still has issues that need be dealt with.  I still feel overwhelmed by the amount of work I need to do to get my house in order.  Adding to that workload that I have already been skirting is the fact that spring has FINALLY hit North Dakota and the yard requires all the attention I can muster to get it in shape.  I was fortunate to get the last 6 days off to get some time to relax and reflect, as well as get some cleaning done and organizing what turned out to be mostly a pile of throw away bitz boxes.

As for gaming, I have been hit or very miss.  I was able to purchase Zombicide, which I am thoroughly enjoying.  Imagine a group of 4 to 6 survivors hitting the streets in the hopes of finding a safe place, food and water, as well as some kick ass weapons to destroy the zombie hordes with.  The game plays itself around you, your team moves then the zombies react to it, if they happen to catch you then you get wounded.

We had trouble the first couple games but now we understand the mechanics and the game has gotten quite a bit simpler.  We still can be defeated if we make the simplest of mistakes, but our crew are hardened veterans of the war against the undead now.  The zombie horde is controlled by a mixture of cards telling you where and how many zombies join the fight each turn, and noise and heat given off by the characters to tell the zombies what direction food is.  I recommend this game to any zombie fan out there and intend to continue playing it forever.

In modelling news I finished assembling the male zombies.  I do not have pictures yet but will be getting them up shortly.  The female zombies are in various degrees of assembly, some finished, some with heads, some with arms, and even some still on sprue.  I will be working diligently the next couple of mornings to get them finished before this weekend.  The last group are the male survivors, the female survivors are a couple of months away still from the sounds of it.

The survivors I am taking my time with, deciding exactly who and what I need before assembling anything other than the 4 lawmen I knew I wanted.  I am creating non player character sheets for the civilians and military personnel I intend to use and then building their miniature based off of that sheet.  So far I have to build an air marshal, a pilot who is egotistical, a couple of children who's parents are nowhere to be found right now, and couple of airport maintenance workers.  I have 30 miniatures available to make survivors from so I need to pick and choose until I receive more funding.

For those of you who don't know already, I am a role player at heart, even above war gaming.  My passion for role playing stems mainly in the zombie infested wastes of our world gone dead.  This springs forth in a game called All Flesh Must Be Eaten, where of course, you play a survivor trying not to succumb to the armies of the dead.  This newest attempt to play, if we ever actually get going, will take place at Los Angeles International Airport, and will be partially made up, and partially researched, from there.

The next part is not yet common knowledge for my players, but it will be explained to them as we start.  As they were in the air between Sydney Australia, traveling back to the states, an unknown power activated biological weapons across the entire planet.  Many people simply died from the chemical attack, but more than that changed horribly, their minds filled with toxins and rage, losing most functions except the need to destroy anybody who seemed unaffected.

Minutes before the attacks went off all over the planet, all television was interrupted by a shadowy figure calling himself Judgement, and warning the world that the Day of Wrath was upon them.  And so we find our heroes just hours after the plague has begun, the threat of Wrath hangs heavy in the air, but the toxic clouds that created it have already dissipated.  I am not planning to make a new blog here for my Followers of the Dead campaign, instead I will be using a website called Obsidian Portal.  Followers of the Dead can be followed here and of course updates will be mentioned on this blog as well.

Lastly for this post, I recently rummaged through my Catachans and created 6 basic platoons to throw up for sale.  I will have pictures of them in my next post.  Anyway that is all I have for now, I need to try and get a nap in before I return to work tonight for the first time in a week.... ummm...yay?  :)